General / 01 January 2020

Texturing the BFR Researcher Revolver with Substance Painter (Practice Run)


Algorithmic has outdone themselves with this amazing software as I keep becoming more amazed with what I can do with creating and applying textures. To start learning the ins and outs of the software, I have been using some of old un-textured assets that could use a bit of a cosmetic touch-up. Here is my current progress of the Researcher BFR Magnum. The based model was built and UV unwrapped in Maya. Right now I am still working out additional final details of how I want the finished model to look in the end.